Privacy Policy

Sheep Flow, a game for Android by onepunchapp. Last updated 13 November 2026.

Sheep Flow has no account of its own. This page explains what the game keeps on your phone, what goes to Unity, Google and Meta, why, and how to delete it. The game never shows an ad by itself: an ad plays only when you choose to watch one for a reward.

What stays on your phone

The game saves your progress and your settings, such as your farm, your upgrades, your helpers and barn items, your cash and gems, what you have bought, and the sound, music and vibration settings, in a file inside the game's own folder on your phone. The same file keeps a random number made for this installation of the game, used only for the play data described below, and your answer about sharing it.

Ads, only when you choose

An ad plays only when you tap a button that offers a reward for watching one, such as free gems, a free box, cash now, double income or double the money made while you were away. The ads come through Unity LevelPlay, Unity's ad service, which picks each ad from Unity Ads and ironSource Ads, both part of Unity.

While the game is open, the ad service keeps an ad ready in case you want one. For that, and when an ad plays, it receives:

Unity uses it to choose and show the ad, to count what was watched, to stop fraud and, where you allow it, to choose ads that suit you. Unity handles it under Unity's Game Player and App User Privacy Policy.

Your choices about ads and play data

In the European Union, the UK and Switzerland, Google's consent form asks you, once you reach your farm for the first time, whether ads may use your information to suit you and whether the game may share how you play. Until you answer, the ad service does not start and the game shares nothing about how you play. If you say no, you still get ads, chosen without your information. You can change your answer any time in Settings, under Ad choices. To know whether to ask you and to keep your answer, the form connects to Google, under Google's Privacy Policy.

Everywhere else, ads may use your information to suit you unless you turn off the Ads picked for you switch in Settings. With it off, you still get ads, chosen without your information.

Anywhere, you can reset or delete your phone's advertising ID in your phone's settings, under Google, then Ads (on newer phones: Privacy, then Ads). Unity's ads also carry a small privacy button inside the ad.

Purchases

You can buy gems, passes, packs and offers inside the game. Gems can be spent on boxes of helpers and barn items, whose contents are drawn at random. Every purchase goes through Google Play: Google handles the payment under Google's Privacy Policy, and we never receive your card or payment details. The game checks the purchase, keeps what you bought in its save file, and Google keeps a record of it with your Google account.

When the game shares how you play (below), each purchase is part of it: which item, its price and how many you have bought so far. Unity's purchase library in the game also reports each purchase to Unity, to count sales.

Sharing how you play

In the European Union, the UK and Switzerland, the game shares how you play only if you say yes in Google's consent form. Everywhere else, it shares how you play unless you turn off the Share play data switch in Settings. When it shares, the game sends Unity Analytics and Google Analytics for Firebase:

Google Analytics for Firebase also counts on its own when the game is first opened, each session, updates, purchases made through Google Play and when the game is removed.

It never sends your name. We use it to balance the game, to see where new players stop, and to tell Google Ads which of our own ad campaigns bring players who keep playing. Unity handles it for us under Unity's Game Player and App User Privacy Policy, and Google under Google's Privacy Policy and how Google uses information from apps that use its services.

Meta, the company behind Facebook and Instagram, gets much less, through its app events tool in the game:

We use it to know which of our own Sheep Flow ads on Facebook and Instagram bring players, and so that Meta shows those ads to people likely to enjoy the game. Meta handles it under Meta's Privacy Policy.

If you say no in Google's form, or turn the switch off, the game sends nothing more to any of them. You can change your answer any time in Settings: under Ad choices in the European Union, the UK and Switzerland, with the Share play data switch everywhere else.

Why we may use it

What the game asks of your phone

The game uses the internet, for the ads, the purchases and the play data above. When it opens and each time you come back to it, it also asks a Google server for the correct time, so that changing the phone's clock cannot speed up the farm. That request carries nothing from the game; like any connection, it shows Google your phone's IP address, which Google handles under Google's Privacy Policy. We use only the time it answers. It asks to vibrate the phone, for its haptic feedback, which you can turn off in Settings. It keeps the screen awake while the game is open, which needs no permission.

Keeping it safe

Everything the game sends goes over an encrypted connection. The game uses no servers of ours and no crash reporting of ours. We see what you share about how you play on Unity's, Google's and Meta's dashboards, each order on Google Play (what was bought, when, its price and the country), and totals of the ads watched. We never see your card, and we never sell your information. Unity, Google and Meta may handle it in the United States and other countries, under their own policies.

Google Play

Google Play downloads and updates the game under Google's Privacy Policy. Google shows us counts that name no one, such as how many people installed the game and, from phones whose owners chose to share it with Google, how often it crashed.

Deleting it

Children

The game is not made for children under 13, and we do not knowingly collect information from anyone under 13.

Changes

When this changes, this page is updated first, with a new date at the top.

Contact

Questions about privacy, and requests to see or delete what the game shared, go to onepunchapp at george.st.dev@gmail.com.