Privacy Policy
Knife Hit RPG, a game for Android by onepunchapp. Last updated 13 November 2026.
Knife Hit RPG has no account of its own. This page explains what the game keeps on your phone, what goes to Google, Unity and Meta, and how to delete it. The game never shows an ad by itself: an ad plays only when you choose to watch one for a reward.
What stays on your phone
The game saves your progress and your settings, such as the chapters you have opened, the heroes, looks and upgrades you have unlocked, your coins and the sound volume, in a file inside the game's own folder on your phone.
Your saved game in Google Play Games
When the game starts, it signs you in to Google Play Games, Google's games service on your phone, and keeps a copy of that file in your Google Play Games saved games. That copy is what lets you carry on after an uninstall or on a new phone. Google keeps it with your Google account, under Google's Privacy Policy, and we cannot see it.
Ads, only when you choose
An ad plays only when you tap a button that offers a reward for watching one. The ads come through Unity LevelPlay, Unity's ad service, which picks each ad from Unity Ads and ironSource Ads, both part of Unity.
While the game is open, the ad service keeps an ad ready in case you want one. For that, and when an ad plays, it receives:
- your phone's advertising ID;
- your IP address, which tells your general location, such as your country and city;
- your phone's model, Android version and language;
- which ads were shown to you, watched and tapped;
- what you buy in the game;
- how the ad service itself runs on your phone, such as its errors and how long an ad took to load.
Unity uses it to choose and show the ad, to count what was watched, to stop fraud and, where you allow it, to choose ads that suit you. Unity handles it under Unity's Game Player and App User Privacy Policy.
Your choices about ads
In the European Union, the UK and Switzerland, Google's consent form asks you, the first time the game loads, whether ads may use your information to suit you. If you say no, you still get ads, chosen without your information. You can change your answer any time in Settings, under Ad choices. To know whether to ask you and to keep your answer, the form connects to Google, under Google's Privacy Policy.
Everywhere else, ads may use your information to suit you unless you turn off the Ads picked for you switch in Settings. With it off, you still get ads, chosen without your information.
Anywhere, you can reset or delete your phone's advertising ID in your phone's settings, under Google, then Ads (on newer phones: Privacy, then Ads). Unity's ads also carry a small privacy button inside the ad.
Purchases
You can buy heroes, looks for your heroes, weapon trails, packs and Skip the Ads inside the game. Every purchase goes through Google Play: Google handles the payment under Google's Privacy Policy, and we never receive your card or payment details. The game checks the purchase on your phone and keeps what you bought in its save file, and Google keeps a record of it with your Google account.
Sharing how you play
In the European Union, the UK and Switzerland, the game shares how you play only if you say yes in Google's consent form. Everywhere else, it shares how you play unless you turn off the Share play data switch in Settings. When it shares, the game sends Unity Analytics:
- each run you start: the hero and the chapter;
- each fight you win: which fight it was, its boss, how many seconds it took and how much health you had left;
- each card you pick, with the cards you passed over, and each talent you buy, with its level and its price in coins;
- how each run ends (won, lost or given up) and how long it lasted;
- each offer of an ad for a reward (to get back up, double the coins, double what your camp holds, top up, reroll, refill your energy, open the daily or the bonus chest): when it shows, when you take it and when the reward comes;
- your first steps in the game, such as your first throw, your first chest and the first time you open the talents or the treasury;
- when you open and close the game;
- your phone's model, Android version, processor, graphics, memory, screen size, battery level and volume, your language and country, and the game's version;
- a random number that stands for this installation of the game, and a scrambled form of the ID Android gives this game on your phone, which stays the same if you reinstall.
It never sends your name. We use it to balance the game: to see which heroes, cards and talents work, and where runs end. Unity handles it for us under Unity's Game Player and App User Privacy Policy.
When it shares, the game also tells Google (through Firebase Analytics) and Meta (through Facebook's app events) that it was installed and opened, so our ads on Google, Facebook and Instagram can be counted and shown to people likely to enjoy the game. Google also gets the game events listed above; Meta gets only one: when you finish your first run. With them go your phone's advertising ID, its model and Android version, your IP address and the game's version. Google handles it under Google's Privacy Policy, Meta under Meta's Privacy Policy.
If you say no in Google's form, or turn the switch off, the game sends nothing to Unity Analytics, Google or Meta. You can change your answer any time in Settings: under Ad choices in the European Union, the UK and Switzerland, with the Share play data switch everywhere else.
Keeping it safe
Everything the game sends goes over an encrypted connection. The game uses no servers of ours and no crash reporting of its own (Meta's part reports its own errors to Meta). We see what you share about how you play on Unity's dashboard, each order on Google Play (what was bought, when, its price and the country), and totals of the ads watched. We never see your saved game or your card, and we never sell your information. Google, Unity and Meta may handle it in the United States and other countries, under their own policies.
The Discord link
The start screen has a sign that opens our community's server on Discord. Tapping it opens the invite in your browser or in the Discord app; the game sends nothing with it. What you do on Discord is covered by Discord's Privacy Policy.
Google Play
Google Play downloads and updates the game under Google's Privacy Policy. Google shows us counts that name no one, such as how many people installed the game and, from phones whose owners chose to share it with Google, how often it crashed.
Deleting it
- The save file on your phone is deleted when you uninstall the game, or when you clear its storage in your phone's settings.
- The copy in Google Play Games: you can delete a game's saved data in Google Play Games, and Google keeps or deletes it as your Google account settings say.
- What the game shared about how you play: take your yes back under Ad choices in Settings (in the European Union, the UK and Switzerland) or turn off Share play data in Settings (everywhere else), which stops the sending and asks Unity to delete what your phone sent. You can also write to us at the address below and we will ask Unity to delete it.
- What the ad service received is kept by Unity under its policy above, which tells how to ask Unity to see or delete it; deleting your advertising ID in your phone's settings cuts the link to it.
- Purchase records are kept by Google under its own policy.
Children
The game is not made for children under 13, and we do not knowingly collect information from anyone under 13.
Changes
When this changes, this page is updated first, with a new date at the top.
Contact
Questions about privacy, and requests to delete what the game shared, go to onepunchapp at george.st.dev@gmail.com.