Privacy Policy

Cats Vs Skeletons, a game for Android by onepunchapp. Last updated 14 November 2026.

Cats Vs Skeletons has no account of its own, no chat and no way to talk to other players. This page explains what the game keeps on your phone, what goes to Unity and to Google, why, and how to delete it. The game never shows an ad by itself: an ad plays only when you choose to watch one for a reward.

What stays on your phone

The game saves your progress and your settings, such as your level, the bones in your jar, your cats and their upgrades, your Lab research, your passive helpers, your coins and gems, what you have bought, and the music, sound, vibration and notification settings, inside the game's own folder on your phone. It also keeps how many times you have opened the game, and your answers about ads and sharing.

Ads, only when you choose

An ad plays only when you tap a button that offers a reward for watching one, such as free gems, a free helper box, coins now, double income for a while or double the coins your cats made while you were away. The ads come through Unity LevelPlay, Unity's ad service, which picks each ad from Unity Ads and ironSource Ads, both part of Unity.

While the game is open, the ad service keeps an ad ready in case you want one. For that, and when an ad plays, it receives:

Unity uses it to choose and show the ad, to count what was watched, to stop fraud and, where you allow it, to choose ads that suit you. Unity handles it under Unity's Game Player and App User Privacy Policy.

Your choices about ads and play data

In the European Union, the UK and Switzerland, Google's consent form asks you, early in your first game, whether ads may use your information to suit you and whether the game may share how you play. Until you answer, the ad service does not start and the game shares nothing about how you play. If you say no, you still get ads, chosen without your information. You can change your answer any time in Settings, under Ad choices. To know whether to ask you and to keep your answer, the form connects to Google, under Google's Privacy Policy.

Everywhere else, ads may use your information to suit you unless you turn off the Ads picked for you switch in Settings. With it off, you still get ads, chosen without your information.

Anywhere, you can reset or delete your phone's advertising ID in your phone's settings, under Google, then Ads (on newer phones: Privacy, then Ads). Unity's ads also carry a small privacy button inside the ad.

Purchases

You can buy gems, boosts, passes, packs and the removal of ads inside the game. Gems can be spent on boxes of passive helpers, whose contents are drawn at random; the game shows the chances of each kind of helper before you open one. Every purchase goes through Google Play: Google handles the payment under Google's Privacy Policy, and we never receive your card or payment details. The game checks the purchase, keeps what you bought in its save, and Google keeps a record of it with your Google account. Unity's purchase library in the game also reports each purchase to Unity, to count sales.

Sharing how you play

In the European Union, the UK and Switzerland, the game shares how you play only if you say yes in Google's consent form. Everywhere else, it shares how you play unless you turn off the Share play data switch in Settings. When it shares, the game sends Unity Analytics and Google Analytics for Firebase:

Unity Analytics also counts on its own the first time you play, when the game starts and stops and how long it stays open, and, through Unity's purchase library, each purchase made through Google Play. Google Analytics for Firebase also counts on its own when the game is first opened, each session, updates, purchases made through Google Play and when the game is removed.

It never sends your name. We use it to balance the game, to see where new players stop, and to see which of our own ads bring players who keep playing. Unity handles it for us under Unity's Game Player and App User Privacy Policy, and Google under Google's Privacy Policy and how Google uses information from apps that use its services.

When it shares, the game also sends Meta (Facebook) app events: that the game was installed and opened, when you fill your first jar, and purchases made through Google Play, with your phone's advertising ID, model, Android version and country. We use it to tell Meta which of our Facebook and Instagram ads bring players who keep playing. Meta handles it under Meta's Privacy Policy. Turning sharing off stops anything more going to Meta; what Meta already has stays with Meta, and you can ask Meta to delete it.

If you say no in Google's form, or turn the switch off, the game sends nothing more to any of them. You can change your answer any time in Settings: under Ad choices in the European Union, the UK and Switzerland, with the Share play data switch everywhere else.

Why we may use it

Notifications

After you finish your first level, the game asks whether it may send you notifications. They are made on your phone by the game itself, from your own save, and nothing is sent anywhere to make them: one when your cats have earned all they can while you are away, one when free gems are back in the shop, and one when a Lab research is done. You can turn them off in Settings, under Notifications, or in your phone's settings. So that they still come after your phone restarts, the game asks to be told when the phone has started.

Rating the game

After some levels, the game may open Google Play's own window for rating it. Whether you rate it, and what you write, goes to Google Play with your Google account, under Google's Privacy Policy. The game is never told whether you rated it or what you wrote.

What the game asks of your phone

The game uses the internet, for the ads, the purchases and the play data above. It asks to vibrate the phone, for its haptic feedback, which you can turn off in Settings, under Vibration. It asks to show notifications and to know when the phone has restarted, for the reminders above. It asks for nothing else: not your location, contacts, photos, files, camera or microphone.

Keeping it safe

Everything the game sends goes over an encrypted connection. The game uses no servers of ours and no crash reporting of ours. We see what you share about how you play on Unity's, Google's and Meta's dashboards, each order on Google Play (what was bought, when, its price and the country), and totals of the ads watched. We never see your card, and we never sell your information. Unity, Google and Meta may handle it in the United States and other countries, under their own policies.

Google Play

Google Play downloads and updates the game under Google's Privacy Policy. Google shows us counts that name no one, such as how many people installed the game and, from phones whose owners chose to share it with Google, how often it crashed.

Deleting it

Children

The game is not made for children under 13, and we do not knowingly collect information from anyone under 13.

Changes

When this changes, this page is updated first, with a new date at the top.

Contact

Questions about privacy, and requests to see or delete what the game shared, go to onepunchapp at george.st.dev@gmail.com.