Privacy Policy
Cats Vs Skeletons, a game for Android by onepunchapp. Last updated 14 November 2026.
Cats Vs Skeletons has no account of its own, no chat and no way to talk to other players. This page explains what the game keeps on your phone, what goes to Unity and to Google, why, and how to delete it. The game never shows an ad by itself: an ad plays only when you choose to watch one for a reward.
What stays on your phone
The game saves your progress and your settings, such as your level, the bones in your jar, your cats and their upgrades, your Lab research, your passive helpers, your coins and gems, what you have bought, and the music, sound, vibration and notification settings, inside the game's own folder on your phone. It also keeps how many times you have opened the game, and your answers about ads and sharing.
Ads, only when you choose
An ad plays only when you tap a button that offers a reward for watching one, such as free gems, a free helper box, coins now, double income for a while or double the coins your cats made while you were away. The ads come through Unity LevelPlay, Unity's ad service, which picks each ad from Unity Ads and ironSource Ads, both part of Unity.
While the game is open, the ad service keeps an ad ready in case you want one. For that, and when an ad plays, it receives:
- your phone's advertising ID;
- your IP address, which tells your general location, such as your country and city;
- your phone's model, Android version and language;
- which ads were shown to you, watched and tapped;
- what you buy in the game;
- how the ad service itself runs on your phone, such as its errors and how long an ad took to load.
Unity uses it to choose and show the ad, to count what was watched, to stop fraud and, where you allow it, to choose ads that suit you. Unity handles it under Unity's Game Player and App User Privacy Policy.
Your choices about ads and play data
In the European Union, the UK and Switzerland, Google's consent form asks you, early in your first game, whether ads may use your information to suit you and whether the game may share how you play. Until you answer, the ad service does not start and the game shares nothing about how you play. If you say no, you still get ads, chosen without your information. You can change your answer any time in Settings, under Ad choices. To know whether to ask you and to keep your answer, the form connects to Google, under Google's Privacy Policy.
Everywhere else, ads may use your information to suit you unless you turn off the Ads picked for you switch in Settings. With it off, you still get ads, chosen without your information.
Anywhere, you can reset or delete your phone's advertising ID in your phone's settings, under Google, then Ads (on newer phones: Privacy, then Ads). Unity's ads also carry a small privacy button inside the ad.
Purchases
You can buy gems, boosts, passes, packs and the removal of ads inside the game. Gems can be spent on boxes of passive helpers, whose contents are drawn at random; the game shows the chances of each kind of helper before you open one. Every purchase goes through Google Play: Google handles the payment under Google's Privacy Policy, and we never receive your card or payment details. The game checks the purchase, keeps what you bought in its save, and Google keeps a record of it with your Google account. Unity's purchase library in the game also reports each purchase to Unity, to count sales.
Sharing how you play
In the European Union, the UK and Switzerland, the game shares how you play only if you say yes in Google's consent form. Everywhere else, it shares how you play unless you turn off the Share play data switch in Settings. When it shares, the game sends Unity Analytics and Google Analytics for Firebase:
- each time you open the game, with how many times you have opened it, and how long you played;
- each step of the first-time guide you finish;
- each level you start, and each jar you fill, with the minutes it took;
- each upgrade you buy for a cat, with its new level;
- each time you open the shop, and each item you get from it;
- each offer of an ad for a reward: when it shows, and whether the ad played and the reward came;
- each daily reward you collect;
- each research you start in the Lab, and each helper you get or seat, with its rarity;
- each time you leave the game: the screen you were on, your level, how long you had played and how long since your last tap, and, the first time, how long the game took to load;
- your phone's model, Android version, processor, graphics, memory, screen size, battery level and volume, your language and country, and the game's version;
- the ids these services make for this installation of the game. Unity's includes a scrambled form of the ID Android gives this game on your phone. Google's includes an id for this installation and your phone's advertising ID, and it reads your general location from your IP address, which it shortens before using.
Unity Analytics also counts on its own the first time you play, when the game starts and stops and how long it stays open, and, through Unity's purchase library, each purchase made through Google Play. Google Analytics for Firebase also counts on its own when the game is first opened, each session, updates, purchases made through Google Play and when the game is removed.
It never sends your name. We use it to balance the game, to see where new players stop, and to see which of our own ads bring players who keep playing. Unity handles it for us under Unity's Game Player and App User Privacy Policy, and Google under Google's Privacy Policy and how Google uses information from apps that use its services.
When it shares, the game also sends Meta (Facebook) app events: that the game was installed and opened, when you fill your first jar, and purchases made through Google Play, with your phone's advertising ID, model, Android version and country. We use it to tell Meta which of our Facebook and Instagram ads bring players who keep playing. Meta handles it under Meta's Privacy Policy. Turning sharing off stops anything more going to Meta; what Meta already has stays with Meta, and you can ask Meta to delete it.
If you say no in Google's form, or turn the switch off, the game sends nothing more to any of them. You can change your answer any time in Settings: under Ad choices in the European Union, the UK and Switzerland, with the Share play data switch everywhere else.
Why we may use it
- Showing an ad you asked for, handling a purchase you made and keeping your save: to give you what you chose in the game.
- Ads that suit you, and sharing how you play, in the European Union, the UK and Switzerland: your yes in Google's form, which you can take back at any time.
- Sharing how you play everywhere else: our interest in making the game better and in knowing which campaigns work, which you can refuse at any time with the Share play data switch.
- Stopping fraud with ads and purchases: our interest, and Unity's and Google's, in a safe service.
Notifications
After you finish your first level, the game asks whether it may send you notifications. They are made on your phone by the game itself, from your own save, and nothing is sent anywhere to make them: one when your cats have earned all they can while you are away, one when free gems are back in the shop, and one when a Lab research is done. You can turn them off in Settings, under Notifications, or in your phone's settings. So that they still come after your phone restarts, the game asks to be told when the phone has started.
Rating the game
After some levels, the game may open Google Play's own window for rating it. Whether you rate it, and what you write, goes to Google Play with your Google account, under Google's Privacy Policy. The game is never told whether you rated it or what you wrote.
What the game asks of your phone
The game uses the internet, for the ads, the purchases and the play data above. It asks to vibrate the phone, for its haptic feedback, which you can turn off in Settings, under Vibration. It asks to show notifications and to know when the phone has restarted, for the reminders above. It asks for nothing else: not your location, contacts, photos, files, camera or microphone.
Keeping it safe
Everything the game sends goes over an encrypted connection. The game uses no servers of ours and no crash reporting of ours. We see what you share about how you play on Unity's, Google's and Meta's dashboards, each order on Google Play (what was bought, when, its price and the country), and totals of the ads watched. We never see your card, and we never sell your information. Unity, Google and Meta may handle it in the United States and other countries, under their own policies.
Google Play
Google Play downloads and updates the game under Google's Privacy Policy. Google shows us counts that name no one, such as how many people installed the game and, from phones whose owners chose to share it with Google, how often it crashed.
Deleting it
- The save on your phone is deleted when you uninstall the game, or when you clear its storage in your phone's settings.
- What the game shared about how you play: take your yes back under Ad choices in Settings (in the European Union, the UK and Switzerland) or turn off Share play data in Settings (everywhere else). That stops the sending, asks Unity to delete what your phone sent and clears Google's id for this installation on your phone. You can also write to us at the address below and we will ask Unity and Google to delete it.
- What the ad service and Unity's purchase library received is kept by Unity under its policy above, which tells how to ask Unity to see or delete it; deleting your advertising ID in your phone's settings cuts the link to it.
- Purchase records are kept by Google under its own policy.
Children
The game is not made for children under 13, and we do not knowingly collect information from anyone under 13.
Changes
When this changes, this page is updated first, with a new date at the top.
Contact
Questions about privacy, and requests to see or delete what the game shared, go to onepunchapp at george.st.dev@gmail.com.